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HARD / EXPERT: song-by-song practice

Choose a chart for the pattern you struggle with, then choose one change for your next attempt. Four HARD and ten EXPERT examples are separated by touch and keyboard controls.

Updated: 15 Nov 2026

Choose a chart for your current problem

The next-run plans and checks below are editorial practice suggestions prompted by brief player reports, not a cross-device difficulty ranking.

Current problemPractice choice
Missing one side of pairsShiny Smily Story (2022 ver.) / HARD
Late after a flickビビデバ・唱 / HARD
Breaking during or after a burstFIRE BIRD / HARD・VIOLET / EXPERT
Choosing a first PC EXPERT chart雪の華・再会 / EXPERT
Breaking keyboard slides奏(かなで)・-ERROR / EXPERT
Trouble handing off touch holdsDaydream・瞬間ハートビート / EXPERT

Four HARD charts to practise specific patterns

Touchscreen practice choices based on Hamu’s chart examples. Passage locations and full-chart fingering remain unverified.

SongDifficultyFocus
Shiny Smily Story (2022 ver.)
Shiny Smily Story (2022 ver.)
HARD Lv16

Plan the hand that moves after a pair

● Left hand L● Right hand R
1. Hit the pair together
LR
2. Take the centre with the right
LR
A successful pair can still lead into a missed single. Assign the centre note before playing and practise the pair and exit together. (Touch-control illustration.)

A paired-hit practice choice.

Try on the next run

Read a same-height pair as one event instead of chasing each side separately. Prepare both hands. On the next attempt, also check whether one hand is too far away just before the pair.

Check afterwards

If only one side misses, check position and preparation. If the next single note also fails, decide which hand moves after the pair.

ビビデバ
ビビデバ
HARD Lv16

After the flick, prepare for the next tap

● Left hand L● Right hand R
1. Keep the flick short
RFinger motion
2. Move the right finger to the centre
R
If the following tap misses, check for an oversized swipe. Try a shorter movement and a direction that makes the return easier. (Touch-control illustration.)

Tap-to-flick transitions.

Try on the next run

An oversized swipe can delay the following tap. Try a small fingertip motion rather than moving your whole arm. Practise tap, flick and the next tap as one sequence.

Check afterwards

Separate a missed flick from a missed following tap. For the latter, adjust swipe distance and direction to make the return easier.

唱
唱
HARD Lv18

After the flick, prepare for the next tap

● Left hand L● Right hand R
1. Keep the flick short
RFinger motion
2. Move the right finger to the centre
R
If the following tap misses, check for an oversized swipe. Try a shorter movement and a direction that makes the return easier. (Touch-control illustration.)

Mixed flick passages.

Try on the next run

Read the required movement as well as the note colour. For successive flicks, avoid lifting farther than needed and preserve time to return to the next input position.

Check afterwards

For a repeat failure, separate timing from travel to the next input. Before changing global speed, look for an unnecessary movement in that sequence.

FIRE BIRD
FIRE BIRD
HARD Lv20

Plan the entrance and exit of an alternating run

● Left hand L● Right hand R
12345LRFirst
This example starts and ends on the left hand. Keep the last hit compact so the next input is reachable. It is an alternating pattern, not a rule for every repeated-note run. (Touch-control illustration.)

Repeated and alternating hits.

Try on the next run

Decide the starting hand and avoid adding panic presses. Read the landing after the run as part of the same sequence. Stabilise short bursts before demanding a full-chart combo.

Check afterwards

A failed start, middle or exit calls for a different fix. This is HARD Lv20; you need not force it before lower-level charts are stable.

Song-specific practice points

Practice suggestions informed by inari’s PC play report. Mobile flick difficulty can differ. These are not charts playtested by this site.

SongDifficultyPractice focus
雪の華
雪の華
EXPERT Lv22

Choose what to adjust from the pattern of errors

FAST / SLOW bias across the song↓ Check audio output and timing

Errors only in one difficult passage↓ Check fingering and where you look

Compare with a familiar song; do not change settings and technique together. (Illustration.)

A PC EXPERT entry candidate.

Try on the next run

If sparse passages lead to early presses, check their rhythm before changing the global offset. Once clears are stable, compare whether FAST repeats at the same places.

Check afterwards

Check where isolated misses occur. Repeated misses at one entrance call for pattern practice; a chart-wide early bias calls for calibration.

再会
再会
EXPERT Lv22

Choose what to adjust from the pattern of errors

FAST / SLOW bias across the song↓ Check audio output and timing

Errors only in one difficult passage↓ Check fingering and where you look

Compare with a familiar song; do not change settings and technique together. (Illustration.)

A PC accuracy-practice candidate.

Try on the next run

First locate misses. Once clears are stable, choose one short passage with frequent GREATs. Keep speed and audio output unchanged so successive attempts are comparable.

Check afterwards

Track full combo and accuracy separately. If the combo survives but accuracy stalls, work on timing rather than adding presses.

Here I am
Here I am
EXPERT Lv22

The later section needs concentration.

Try on the next run

Use small, relaxed key movements in the first half. If the later section breaks down, distinguish a hesitation just before it from tapping faster than the beat.

Check afterwards

Separate early misses from late misses. Fewer late mistakes with a stable opening show progress in sustaining a full run.

いのち(2024 ver.)
いのち(2024 ver.)
EXPERT Lv22

Repeated uneven rhythms.

Try on the next run

Distinguish the short gaps from the space before the next group. Hum the rhythm before playing, then aim to reproduce just one group accurately on the next run.

Check afterwards

Look for an early first hit or a late final hit in each group. Relearn that rhythm before changing the global timing offset.

奏(かなで)
奏(かなで)
EXPERT Lv23

Short slides are a sticking point.

Try on the next run

After the start, read where the line moves next. Do not release simply because the gesture looks short; prepare the start and continuation as one sequence.

Check afterwards

A break immediately after the start suggests a hold issue; a break during movement suggests a transition issue. Touchscreen fingering is not a keyboard key map.

オレンジ
オレンジ
EXPERT Lv24

Small notes before the chorus.

Try on the next run

Identify the input positions before the chorus. Avoid moving both hands towards a small note in panic. Assign a hand and plan the transition from the preceding note.

Check afterwards

If timing seems right, inspect the input position. If you cannot read the note, change only one visibility setting before comparing another run.

VIOLET
VIOLET
EXPERT Lv24

Bursts interrupt the flow.

Try on the next run

Plan the starting hand and the first input after the burst. Keep the last press compact so you can reach the following note instead of treating the burst as an isolated task.

Check afterwards

Record whether the break happens inside the burst or immediately afterwards. An exit-only failure calls for a better transition, not faster tapping.

-ERROR
-ERROR
EXPERT Lv25

Crossing slides are the main obstacle.

Try on the next run

Trace both paths from their starts to their destinations. Decide the input assignment before they cross. Repeat a successful assignment on the next run to see whether it is reliable.

Check afterwards

Locate the break before, during or after the crossing. Narrow it to the start, transition or ending instead of treating every failure as the same crossing problem.

Touch controls: holds in two EXPERT charts

These examples come from AIKE’s play report dated 6 August 2026. The device and testing on the latest version are unspecified. They describe these patterns, not a universal rule for every hold.

SongDifficultyFinger movement
Daydream
Daydream
EXPERT Lv23

Flick during the hold without lifting the finger

● Left hand L● Right hand R
1. Use a compact flick
LFinger motion
2. Keep contact and follow the hold
L
For a mid-hold flick: make a compact movement, then keep holding where the green path meets the line. (Touch-control illustration.)

AIKE reports a flick inside a hold.

Try on the next run

Trace the line and check that it continues after the arrow. The reported approach keeps contact through the flick and subsequent hold. On the next attempt, focus on whether you release just after the arrow.

Check afterwards

A miss at the arrow and a break just afterwards are different problems: flick versus continued contact. This report does not establish a universal hold-release rule.

瞬間ハートビート
瞬間ハートビート
EXPERT Lv24

Start the next hold before releasing the previous one

● Left hand L● Right hand R
1. Start next: both fingers stay down
LRPrior endNext hold
2. Release after the prior end passes
LRReleaseKeep holding
Overlapping holds require a period with both fingers down. Check the new start separately from sustaining the previous hold to its end. (Touch-control illustration.)

AIKE reports overlapping hold hand-offs.

Try on the next run

Assign the finger for the next start in advance. The report alternates hands, starting the next hold before releasing the previous one. Distinguish releasing too early from keeping a finger down so long that the next input becomes unreachable.

Check afterwards

Check that the new start registered, then refine the release order. Do not assume the same hand-off applies to differently shaped patterns in other songs.

When HARD is difficult

  • Filter the catalog to HARD up to Lv16 and choose a familiar song. Increase the cap one level after consistent full combos.
  • Record whether you lose holds with taps, simultaneous hits or final flicks. Start with a chart that isolates one weak pattern.
  • You need not jump directly to that song’s EXPERT. Another song’s low-level EXPERT may suit you better.

Chart-guide coverage

Includes four HARD practice choices and ten EXPERT examples: eight for PC controls and two for touch controls. Difficult passages, measure positions and full-chart fingering have not been verified for all 233 songs.

References & image credits

Open reference list (4)
  1. Hamu: chart terminology and examples ↗Four HARD charts to practise specific patterns
  2. inari: PC EXPERT play report ↗
  3. AIKE: EXPERT play report, 6 August 2026 ↗
  4. Community chart data ↗

English explanations are editorial translations. © COVER / © QualiArts, Inc.