Guide home / Build a scoring team & choose a leader

hololive Dreams

Build a scoring team & choose a leader

Choose the attribute boosted by the leader’s outfit, then meet its conditions with five member cards. Different cards of the same member can have different skills.

Updated: 15 Nov 2026

Build in this order

Official team and training presentation
Official team and training presentation · [1]
  • 1. Read the outfit condition: meet requirements such as two Pure or two Gen 0 cards among the five members.
  • 2. Match the boosted attribute. A Sense outfit calls for cards with strong Sense.
  • 3. Check passive targets: which members receive which stat or support effect?
  • 4. Compare on the same song; activation intervals and SP windows affect the result.

Concrete Sense example

Leader: swimsuit Hoshimachi Suisei

Sakura MikoSakura Miko
Standard 5★
Kureiji OllieKureiji Ollie
Swimsuit 5★
AZKiAZKi
Standard 5★
Juufuutei RadenJuufuutei Raden
Standard 5★
Otonose KanadeOtonose Kanade
Standard 5★

Miko and AZKi cover the Gen 0 condition; Raden and Kanade form the ReGLOSS pair. Portraits identify the members and are not the card artwork.

Concrete Performance example

Leader: swimsuit Shirogane Noel

Anya MelfissaAnya Melfissa
Swimsuit 5★
Shirogane NoelShirogane Noel
Swimsuit 5★
Shiranui FlareShiranui Flare
Standard 5★
Nakiri AyameNakiri Ayame
Standard 5★
Oozora SubaruOozora Subaru
Standard 5★

Noel and Flare form a Gen 3 pair; Ayame and Subaru a Gen 2 pair. Both examples are candidates from the 11 November external guide, not a tested ranking by this site.

Where do the autumn cards fit?

CardCondition / role
ロボ子 / RobocoTwo Pure members enable the 120% active; a Pure / Sense candidate.
ぺこら / PekoraThe 125% active has no extra condition; the outfit gives Sense +130% with two Pure members.
IRySThe active reaches 120% while life stays at 600 or above.
ねね / NeneTwo Gen 5 members enable extra SP and outfit effects for a Technique team.
レイネ / ReineTwo ID Gen 2 members enable extra SP and outfit effects for Performance.

New-card values assume maximum level and bloom, not newly acquired cards.

When scores stop improving

  • Check the live outfit skill; changing only the park outfit is not a team check.
  • Uind’s player guide describes using a card of the leader’s holomem as a member too. Sharing the role is not automatically stronger: compare the outfit conditions and card effects.
  • If scores fall after training, inspect whether changed activation timing now overlaps.

References & image credits

Open reference list (10)
  1. Official system guide ↗Build in this order
  2. Hamaguri: song-specific team comparison ↗When scores stop improving
  3. Uind: leader/member setup (player article) ↗When scores stop improving
  4. AppMedia team examples, 11 November ↗
  5. Team-building analysis ↗
  6. Robocosan official skills ↗
  7. Usada Pekora official skills ↗
  8. IRyS official skills ↗
  9. Momosuzu Nene official skills ↗
  10. Pavolia Reine official skills ↗

English explanations are editorial translations. © COVER / © QualiArts, Inc.